Compressed the game files and improved performance
Earlier the game used to lag whenever you or the enemy used any magic attack. This was because Renpy took a lot of time to cache images to be used in an animation. And in case of my game Renpy was not able to predict images because the image displaying code was in an 'if' block which depended heavily on some custom battle logic which I fabricated. :)
So, I have reduced the number of frames and increased the time interval of each frame and now the game does not lag or stop when any magic attack is used. I have also compressed the images very heavily without losing the quality and it has halved the size of the game. Enjoy playing it. ^_^
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Niara: Rebellion Of the King Visual Novel RPG
Explore the vast land of Kruuthvaal and fight enemies in this Visual Novel RPG
Status | Released |
Author | Redseed Game Studio |
Genre | Visual Novel |
Tags | 2D, DRM Free, Magic, Ren'Py, Story Rich, Swords, Turn-Based Combat, War |
Languages | English |
Accessibility | Subtitles |
More posts
- Niara: ROTK Devlog | Sticking with high qualitySep 11, 2019
- Niara: ROTK Devlog | How to get art and music assets?Aug 16, 2019
- Niara: ROTK Devlog | How to choose the right game engine?Jul 14, 2019
- Niara: ROTK Devlog | How we chose this genreJun 23, 2019
- Niara: Rebellion Of the King Visual Novel RPG LaunchApr 22, 2019
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