Niara: ROTK Devlog | How we chose this genre
The whole point of us making video games was to portray stories to the people in an engaging medium. Video games are one of the most engaging mediums using which one can portray a story very effectively.
However, there are video game genres which are not very suitable for telling stories. These can be casual games or puzzle games. We really avoided these genres from the get go because we knew portraying a deep and intricate story using a puzzle game was next to impossible. But then again, there maybe exceptions out there.
We decided that we needed to make this game an RPG. RPG (Role Playing Games) are one of the most popular game genres out there and they have been used by several studios across the world to portray very deep and intricate stories. Some of the very famous examples being The Elder Scrolls and the Witcher series.
However, we are a very very small game studio. So, no way we would have been able to pull off a Witcher level video game. We knew our limits and therefore we decided not to go with the action RPG genre. Instead we were going to focus on one of the three types of games: Platformer, 2D RPG and Visual Novel RPG. It is well known what we went with in the end but let us describe the process of getting there. :)
First we started off with making a platformer prototype for our game. We used Gdevelop engine to do that. Hours and hours were spent in making the art and writing the code for the game. The toughest part in Gdevelop was that there was no in-built saving system so we had to implement a save system using files and it was a real challenge. However, we were soon able to overcome that challenge but when we tried out our finished prototype we noticed that we will not be able to portray our stories faithfully in this medium. So, we decided to switch.
So, that was what went on with us when we were deciding which engine to choose to develop our game in. We hope that this article will give you an idea of what to expect when prototyping your game in various engines. Thank you for reading. :)
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