← Return to Niara: Rebellion Of the King Visual Novel RPG
Devlog
- September 11, 2019 by Redseed Game Studio#game design, #game quality, #focus on qualitySometimes sticking with creating absolutely high quality content is hard. This is especially true when you are an indie game studio or are just starting out. You have no social proof, no recognition... Continue reading
- August 16, 2019 by Redseed Game Studio#art assets, #music, #music assets, #game assets, #art, #game development, #game devlog, #visual novel, #visual novel rpgWhen we were working on Niara: Rebellion Of the King our biggest worry were assets. Sure, we can choose the best genre, the best engine, but where will we get the assets from? Niara being a visual n... Continue reading
- June 23, 2019 by Redseed Game Studio1#renpy, #visual novel rpg, #visual novel, #graphic novel, #devlog, #genre, #discussionThe whole point of us making video games was to portray stories to the people in an engaging medium. Video games are one of the most engaging mediums using which one can portray a story very effectiv... Continue reading
- May 14, 2019 by Redseed Game Studio#compression, #lag, #renpy, #magic effects, #improvementEarlier the game used to lag whenever you or the enemy used any magic attack. This was because Renpy took a lot of time to cache images to be used in an animation. And in case of my game Renpy was not... Continue reading